Commit History

Author SHA1 Message Date
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 years ago
  UbitUmarov dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) 7 years ago
  UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. 7 years ago
  UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 7 years ago
  UbitUmarov 84c9125016 update ode binaries for windows; add a minimal velocity for bounce 7 years ago
  UbitUmarov 006c08886a deleted a bit 2 much on last commit 7 years ago
  UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies 7 years ago
  UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies 7 years ago
  UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 7 years ago
  UbitUmarov 24b7903cd0 add missing file. Changes of inertia data of objects running does not 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 1507c5230b remove a gc.collect that isn't very usefull (on the right engine this 8 years ago
  UbitUmarov 58b7be48a9 ubOde: add a needed lock 8 years ago
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 8 years ago
  UbitUmarov f6eac5aa7a remove some MegaRegions code from ubOde 8 years ago
  UbitUmarov 6c6a965320 remove some MegaRegions code from physics 8 years ago
  UbitUmarov 133fce98e7 change ODEs topcolliders code ( still bad), plus a few memory leaks 8 years ago
  UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 8 years ago
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 years ago
  UbitUmarov 67a32c91bb remove redundant check 8 years ago
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 years ago
  UbitUmarov f661fdf2aa ubOde bug fix 8 years ago
  UbitUmarov 574b97d93d ubOde fix contact relative velocity sign 8 years ago
  UbitUmarov ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 8 years ago
  UbitUmarov 98a00cbce5 ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library 9 years ago
  UbitUmarov 55cce6aee0 minor: reset character collision flags, even if without a Body 9 years ago
  UbitUmarov 9bd6befdeb add some safeguard checks 9 years ago
  UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 9 years ago
  UbitUmarov 185d3bd39e change maximum angular velocity to a value derived from heartbeat rate and Nyquist. 9 years ago
  UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 9 years ago