UbitUmarov
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ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
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7 years ago |
UbitUmarov
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3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
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7 years ago |
UbitUmarov
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e650a4ff16
remove excessive notion of paralelism
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Melanie Thielker
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69776aa70c
Remove the AllowAlternatePorts option. It wasn't implemented anyway.
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7 years ago |
UbitUmarov
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b2c553b459
work around some warnings
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7 years ago |
UbitUmarov
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e281876ecd
restore higher resolution clock on udpserver and lower uaeraccouts caching time
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7 years ago |
UbitUmarov
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d8812ba2d1
revert to lower resolution clock on udpserver for testing
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7 years ago |
UbitUmarov
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c349a1a5e7
also log estimated average Util.GetTimeStampMS() resolution
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8 years ago |
UbitUmarov
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94d2422230
change the clock source on udp outgoing, remove some dead code
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8 years ago |
UbitUmarov
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abf423e361
be nicer to PIs (actually linux)
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8 years ago |
Melanie Thielker
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cdfbf78d07
Fields should be protected unless private is required
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8 years ago |
Melanie Thielker
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68c73951ef
Make the LLUDPServerShim inheritable. There is absolutely no reason for
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8 years ago |
UbitUmarov
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bdab95f1d2
dont try to process packets for deleted clients
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8 years ago |
UbitUmarov
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bbe55df6c6
disable useless and totally wrong incoming Pools
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8 years ago |
UbitUmarov
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f7a29ad8b5
minor cleanup
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8 years ago |
UbitUmarov
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8314987474
tick region health a bit faster
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8 years ago |
UbitUmarov
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3ca4b6f319
fix the queue type in use
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8 years ago |
UbitUmarov
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a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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9 years ago |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 years ago |
Diva Canto
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dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Oren Hurvitz
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20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
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9 years ago |
Melanie Thielker
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7aa171e49f
Maybe reduce incidence of ghost avatars
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9 years ago |
Justin Clark-Casey (justincc)
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155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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9 years ago |
Justin Clark-Casey (justincc)
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55e081548c
Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs
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9 years ago |
Justin Clark-Casey (justincc)
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8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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9 years ago |
Justin Clark-Casey (justincc)
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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10 years ago |
Justin Clark-Casey (justincc)
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d6c9705a3b
Add incoming packet async handling engine to queue some inbound udp async requests.
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10 years ago |