teravus
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182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
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11 years ago |
teravus
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b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
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11 years ago |
teravus
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4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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11 years ago |
Melanie
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de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
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11 years ago |
UbitUmarov
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617f1b9223
just remove the damm thing
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11 years ago |
UbitUmarov
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7e3eba1064
Seems nothing actually need the request body for getevents. so change
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11 years ago |
UbitUmarov
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654dd289f2
more changes to PollService
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11 years ago |
UbitUmarov
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ef3d44240e
missed change
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11 years ago |
UbitUmarov
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2cb17d6fbb
change GetTextureModule processing
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11 years ago |
Melanie
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68ece236a6
Protect the responses map with a lock. Also remove ugly "this." type of
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12 years ago |
UbitUmarov
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fd20ef5c91
add some locks to GetTextureModule
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12 years ago |
Melanie
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387e59ff7f
Revamp the HTTP textures handler to allow a maximum of four fetches
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12 years ago |
Justin Clark-Casey (justincc)
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231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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12 years ago |
Justin Clark-Casey (justincc)
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8d866ae8c3
minor: remove some mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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cace6eaa8a
comment out some of the currently less useful debug log messages
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13 years ago |
Diva Canto
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e8944d6c31
Test m_Enabled on RemoveRegion.
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13 years ago |
Diva Canto
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aba9ffdbd0
Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
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13 years ago |
Diva Canto
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10180760b7
Works!
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13 years ago |
Diva Canto
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2d21052fa3
Start to drill down on GetTexture. Read the config and do different things.
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13 years ago |
Diva Canto
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275046cf02
Change GetTextureModule.cs to conform to the new IRegion module interface. NOTHING OF THIS WORKS. Compiles.
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13 years ago |
Diva Canto
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6b2b036387
Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
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13 years ago |
Diva Canto
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e3c27d8527
Nope, that didn't feel right. Moving all those modules to Linden space.
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13 years ago |