Commit History

Author SHA1 Message Date
  UbitUmarov 79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle 7 years ago
  UbitUmarov 7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) 7 years ago
  UbitUmarov 65e9421058 minor changes 7 years ago
  UbitUmarov 4286ae43f2 make some threads background ones 7 years ago
  UbitUmarov 9a1d94f455 remove use of libomv BlockingQueue 7 years ago
  Melanie Thielker e81b3d8f0c Remove a red ink error on shutdown. Harmless message since shutting down anyway 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov d1810866b3 simplify http textures and meshs Throttles 8 years ago
  UbitUmarov 3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. 9 years ago
  UbitUmarov f16d36627f change threading on GetTexture and GetMesh NonSharable region modules 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  UbitUmarov 018d855f28 turn off KeepAlive 9 years ago
  UbitUmarov 05d72f77ff do keepalive on mesh and texture GET. Dont use reusecontext any where. 9 years ago
  Freaky Tech 4de10a45e9 revised GetMesh to not use intermediate base64 coding scheme 9 years ago
  Justin Clark-Casey (justincc) 16a5e15443 Allow GetMesh capability to be served directly by a server like GetTexture 10 years ago
  UbitUmarov 18de5c8a2d make use of it in GetMeshModule, and meshs are Assets not Task itens, 10 years ago
  Melanie a7eb1b5b85 Merge branch 'master' into careminster 11 years ago
  UbitUmarov b263587e21 try to patch getmesh Throttle (test) 12 years ago
  Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 12 years ago
  Melanie c3e1701d43 Merge branch 'avination' into careminster 12 years ago
  teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 12 years ago
  Melanie decc5318a7 Merge branch 'avination' into careminster 12 years ago
  Melanie ccc81183b0 Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster 12 years ago
  teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler. 12 years ago
  Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 12 years ago
  Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid 12 years ago
  teravus cda127e30f * Prep work switching the GetMeshModule over to a poll service. 12 years ago
  Justin Clark-Casey (justincc) 231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable. 12 years ago
  Justin Clark-Casey (justincc) 8d866ae8c3 minor: remove some mono compiler warnings 13 years ago