Commit History

Author SHA1 Message Date
  Dev Random 78015bbbdc Console commands for Estate Mgmt 10 years ago
  Matt Lehmann 8b3c2f7d0c updated version of default user switch for load oar :q :q 10 years ago
  Dev Random 4aa483777b Move new Estate commands to OpenSim.cs 10 years ago
  Oren Hurvitz 921f0052f4 Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field 10 years ago
  Justin Clark-Casey (justincc) 4e6f7435d0 Add UUID and ready status (whether region has finished starting up) to "show regions" console output. 10 years ago
  Robert Adams 79200ed270 Fix displacement and location operations on legacy trees and grass in 10 years ago
  Robert Adams 41b6602a77 Add "--no-objects" parameter to 'load oar'. 10 years ago
  Robert Adams 2a4dd34616 Change new 'load oar' parameters to be hyphenated to be consistant with 10 years ago
  Robert Adams 5e6a47f13f varregion: remove --noterrain and --noparcel parameters in 'load oar'. 10 years ago
  Robert Adams 6fbfb47b92 varregion: add --noterrain and --noparcel to 'load oar'. 10 years ago
  Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'. 10 years ago
  Melanie 31279a3308 Merge commit '08750501617ca332ab196b2f25030e3c635c9dd6' into careminster 10 years ago
  dahlia 0875050161 Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using. 10 years ago
  Melanie 6d6b9ab791 Merge branch 'master' into careminster 10 years ago
  dahlia e52a8d388f "rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line 10 years ago
  dahlia 5a9ec0748b add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) 10 years ago
  Melanie 3589acdab1 Merge branch 'master' into careminster 10 years ago
  Justin Clark-Casey (justincc) b44c69807d Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared" 10 years ago
  Melanie 75c68fa29e Merge branch 'master' into careminster 10 years ago
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 10 years ago
  dahlia b704de9bf8 minor code formatting for the sake of consistency and readability 10 years ago
  Melanie ad1b2902f2 Merge branch 'master' into careminster 11 years ago
  Robert Adams d9bd6e6b5b Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini. 11 years ago
  Robert Adams 50c163ae6c Add a JSON web fetch of the statististics managed by StatsManager. 11 years ago
  Justin Clark-Casey (justincc) 638c3d25b0 Remove never implemented stub modules commands (list, load, unload) from back in 2009. 11 years ago
  Melanie a7eb1b5b85 Merge branch 'master' into careminster 11 years ago
  Dan Lake 6572847518 Added MinPoolThreads to ini [Startup] section to control SmartThreadPool. 11 years ago
  Dan Lake f64f07e7c5 command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users. 11 years ago
  Melanie 5ddcc25ee9 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 years ago