Teravus Ovares
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08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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15 ani în urmă |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 ani în urmă |
Justin Clarke Casey
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36e648a37a
* minor: Remove most mono compiler warnings
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15 ani în urmă |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 ani în urmă |
diva
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3d5a9e6748
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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15 ani în urmă |
Justin Clarke Casey
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ff7c8551ba
* remove mono compiler warnings
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16 ani în urmă |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 ani în urmă |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 ani în urmă |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 ani în urmă |
Charles Krinke
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6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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16 ani în urmă |
Charles Krinke
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ebbbd37605
Added the plumbing for llSetVehicleRotationParam
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16 ani în urmă |
Charles Krinke
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3747862999
Plumb the connection though from llSetVehicleVectorParam
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16 ani în urmă |
Charles Krinke
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3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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16 ani în urmă |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 ani în urmă |
Dahlia Trimble
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f74a9bcdc7
Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.
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16 ani în urmă |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 ani în urmă |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 ani în urmă |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 ani în urmă |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 ani în urmă |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 ani în urmă |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 ani în urmă |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 ani în urmă |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 ani în urmă |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 ani în urmă |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 ani în urmă |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 ani în urmă |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 ani în urmă |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 ani în urmă |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 ani în urmă |