UbitUmarov
|
339f60e990
more on compile..
|
9 years ago |
Robert Adams
|
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
|
9 years ago |
Diva Canto
|
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
|
9 years ago |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 years ago |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 years ago |
Diva Canto
|
9435405ca1
Deleted physics plugin classes.
|
9 years ago |
Diva Canto
|
11194209df
First commit where physics work as region module.
|
9 years ago |
Diva Canto
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 years ago |
Diva Canto
|
2c0cad6dd3
Renamed the namespaces too
|
9 years ago |
Diva Canto
|
5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
|
9 years ago |
UbitUmarov
|
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
|
9 years ago |
Justin Clark-Casey (justincc)
|
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
|
10 years ago |
Justin Clark-Casey (justincc)
|
2a9528fa22
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
|
10 years ago |
Justin Clark-Casey (justincc)
|
3654ae8d8c
Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
|
10 years ago |
Justin Clark-Casey (justincc)
|
65a135f4d3
Simplify regression TestInterRegionChatDistanceEastWest() by making the child presence connection directly rather than routing through TestClient.
|
10 years ago |
Justin Clark-Casey (justincc)
|
9664273df6
Add basic regression test for creating a var region
|
10 years ago |
Justin Clark-Casey (justincc)
|
530c86335d
Fix the presence info caching used in llRequestAgentData(), which was completely inoperative.
|
10 years ago |
Oren Hurvitz
|
06e0528d0b
In teleports, pass the source region to the destination (similar to an HTTP referrer)
|
10 years ago |
Justin Clark-Casey (justincc)
|
0af8886400
Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.
|
10 years ago |
Justin Clark-Casey (justincc)
|
d975b42f6a
Instead of auto-creating a parcel on request if one doesn't cover a given location, fill in gaps or extend existing parcel right after initial data load.
|
10 years ago |
Robert Adams
|
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
|
11 years ago |
Justin Clark-Casey (justincc)
|
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
|
11 years ago |
Justin Clark-Casey (justincc)
|
2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
|
11 years ago |
Justin Clark-Casey (justincc)
|
36651bed71
On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
|
11 years ago |
Justin Clark-Casey (justincc)
|
145e38e5e9
Remove long unused Scene.DumpAssetsToFile boolean.
|
11 years ago |
Justin Clark-Casey (justincc)
|
2fd36653b9
minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()
|
12 years ago |
Melanie
|
8c130bcaf5
Remove the old style module loader and all references to it
|
12 years ago |
Melanie
|
e41374dd01
Remove IRegionModule support from the test setup helper
|
12 years ago |
Diva Canto
|
db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
|
12 years ago |
Diva Canto
|
562c585bc6
One more module converted: GodsModule.
|
12 years ago |