Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 ani în urmă |
UbitUmarov
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371c9dd2af
bad merge?
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9 ani în urmă |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 ani în urmă |
UbitUmarov
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b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
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9 ani în urmă |
Diva Canto
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bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
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10 ani în urmă |
UbitUmarov
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ca8b0e6a1d
replace debug msgs by others
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10 ani în urmă |
UbitUmarov
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ed47874197
several debug msgs, need to be removed asap
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10 ani în urmă |
dahlia
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a2866b85f3
add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
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10 ani în urmă |
dahlia
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269a6410a0
add EventManager event OnCrossAgentToNewRegion
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10 ani în urmă |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 ani în urmă |
Justin Clark-Casey (justincc)
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 ani în urmă |
Melanie
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e82d4154a2
Merge branch 'master' into careminster
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11 ani în urmă |
Diva Canto
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7c1eb86c7d
Don't post Link asset types back to the home grid
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11 ani în urmă |
Melanie
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ffcee82b1d
Merge branch 'master' into careminster
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11 ani în urmă |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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11 ani în urmă |
Melanie
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648e258b8e
Merge branch 'master' into careminster
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11 ani în urmă |
Robert Adams
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439f11cc3c
Add region heartbeat start event to complement heartbeat end event.
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11 ani în urmă |
Melanie
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ea8c5ba707
Merge branch 'master' into careminster
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11 ani în urmă |
Robert Adams
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5920abbf8d
Add EventManager events triggered when a SOP is added or removed
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11 ani în urmă |
Melanie
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8f949513fd
Merge branch 'master' into careminster
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11 ani în urmă |
Justin Clark-Casey (justincc)
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53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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11 ani în urmă |
Justin Clark-Casey (justincc)
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05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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12 ani în urmă |
Melanie
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e62b14024f
Merge branch 'master' into careminster
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12 ani în urmă |
Oren Hurvitz
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1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
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12 ani în urmă |
Melanie
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7ad082f7c3
Merge branch 'avination' into careminster
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12 ani în urmă |
teravus
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4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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12 ani în urmă |
Melanie
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dd416298f1
Merge branch 'avination' into careminster
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12 ani în urmă |
UbitUmarov
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ad7f273d95
more debug
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12 ani în urmă |
Melanie
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6ce93b22d1
Merge branch 'master' into careminster
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12 ani în urmă |