Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. há 11 anos atrás
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. há 12 anos atrás
  Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. há 12 anos atrás
  Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. há 12 anos atrás
  Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large há 13 anos atrás
  Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. há 13 anos atrás
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() há 13 anos atrás
  Melanie b385d4aa03 Implement taking of coalesced objects. há 14 anos atrás
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability há 14 anos atrás
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed há 14 anos atrás
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects há 14 anos atrás
  Diva Canto 42f978a478 * HGScene is no more. há 15 anos atrás
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to há 15 anos atrás
  Jeff Ames ee205e7e81 Formatting cleanup. há 15 anos atrás
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. há 15 anos atrás
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to há 15 anos atrás
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. há 15 anos atrás
  lbsa71 801da4346a * optimized usings. há 15 anos atrás
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring há 16 anos atrás