Commit History

Author SHA1 Message Date
  UbitUmarov 339f60e990 more on compile.. 8 years ago
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. 8 years ago
  Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 8 years ago
  Diva Canto 9d7e310e21 Deleted commented code 8 years ago
  Diva Canto dac8edd5dd Transformed the LLUDP ad-hoc plugin into a region module. It works. 8 years ago
  UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in 8 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 8 years ago
  UbitUmarov 371c9dd2af bad merge? 8 years ago
  Diva Canto 11194209df First commit where physics work as region module. 8 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 8 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 8 years ago
  Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 8 years ago
  UbitUmarov 0af2fafddf add missing regionExtent setup and Scene physicsscene configuration ( not 9 years ago
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. 9 years ago
  Justin Clark-Casey (justincc) b1fd0d35e5 Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely). 9 years ago
  Justin Clark-Casey (justincc) 59b38f842a Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary. 9 years ago
  Justin Clark-Casey (justincc) 281969093f Start JobEngine by default in simulator for now. 9 years ago
  Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. 10 years ago
  Justin Clark-Casey (justincc) 889194db63 Actually call Close() for shared region modules when the simulator is being shutdown. 10 years ago
  Diva Canto 2ff9ea3f80 Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. 10 years ago
  Melanie a108fcac95 Restore overload mode accidentally disabled in a prior commit. Add a new 10 years ago
  Melanie a4d322dcd1 Allow the setting from the environment to take effect if no explicit setting is given. 10 years ago
  Dev Random 3d0778bcd6 Allow Mono Plugin Registry setting for Regions 10 years ago
  Robert Adams 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 10 years ago
  Melanie 3589acdab1 Merge branch 'master' into careminster 10 years ago
  Robert Adams 604b39cea9 Merge branch 'master' into varregion 10 years ago
  Justin Clark-Casey (justincc) 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 10 years ago
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the 10 years ago
  Robert Adams 317c04fe17 VarRegion: change RegionInfo storage of region coordinates from region 10 years ago
  Melanie 72206a0e29 Merge branch 'avination-current' into careminster 10 years ago