Justin Clark-Casey (justincc)
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45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
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%!s(int64=11) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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293d0cc629
minor: Comment out "Deleting asset" log messages for now
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%!s(int64=12) %!d(string=hai) anos |
Diva Canto
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8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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%!s(int64=13) %!d(string=hai) anos |
Snoopy Pfeffer
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dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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c169a62f55
Typo
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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%!s(int64=14) %!d(string=hai) anos |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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%!s(int64=14) %!d(string=hai) anos |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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%!s(int64=14) %!d(string=hai) anos |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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%!s(int64=14) %!d(string=hai) anos |
Jeff Ames
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af265e001d
Formatting cleanup.
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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%!s(int64=15) %!d(string=hai) anos |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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%!s(int64=15) %!d(string=hai) anos |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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%!s(int64=15) %!d(string=hai) anos |