Robert Adams
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b2087add96
Add missing prebuild.xml dependency for System.Action2<t1,t2> in recent additions
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11 years ago |
Justin Clark-Casey (justincc)
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2bfbfc5725
minor: Remove unnecessary very old System.Net reference in OpenSim.Region.ScriptEngine.Shared
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11 years ago |
Justin Clark-Casey (justincc)
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b8a7c8b26f
Add regression test for llRequestUrl()
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11 years ago |
Diva Canto
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036d73c52a
This should fix the build fail. Fingers crossed.
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11 years ago |
Diva Canto
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9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
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11 years ago |
Diva Canto
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5e709b087c
Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll
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11 years ago |
teravus
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94a5232d3a
* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
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11 years ago |
Justin Clark-Casey (justincc)
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1fc9f282fa
Merge branch 'dynamic-attributes2'
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11 years ago |
teravus
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27a0b3ecbd
Commit 1 in of this branch feature. This is one of many...
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11 years ago |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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11 years ago |
Robert Adams
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aea90c198f
BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory
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11 years ago |
Robert Adams
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2c5f0677e5
BulletSim: fix reference path for BulletSim tests in prebuild.xml
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11 years ago |
Robert Adams
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a345a2feb7
BulletSim: add framework for BulletSim unit tests. No tests yet.
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11 years ago |
Oren Hurvitz
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6daf559fb6
Added unit tests for Dynamic Attributes
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11 years ago |
Justin Clark-Casey (justincc)
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f557d7e828
Add basic JsonCreateStore() regression test
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11 years ago |
Justin Clark-Casey (justincc)
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55c6753b13
Merge branch 'master' into cooptermination
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11 years ago |
Justin Clark-Casey (justincc)
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cf168194e5
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
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11 years ago |
teravus
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2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
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11 years ago |
teravus
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10de5d8169
* Allow unsafe code with BulletSim
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11 years ago |
Justin Clark-Casey (justincc)
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c8afc8523b
Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
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11 years ago |
Justin Clark-Casey (justincc)
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0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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12 years ago |
Justin Clark-Casey (justincc)
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b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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12 years ago |
Justin Clark-Casey (justincc)
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1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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12 years ago |
Justin Clark-Casey (justincc)
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fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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12 years ago |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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12 years ago |
teravus
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92e4f9f412
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
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12 years ago |
BlueWall
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063f37cf73
One more time...
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12 years ago |
BlueWall
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a6e5a2f4df
Prebuild fix
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12 years ago |
BlueWall
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0b455d2882
Merge branch 'master' into connector_plugin
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12 years ago |
Justin Clark-Casey (justincc)
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7fdc251774
Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.
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12 years ago |