Commit History

Autor SHA1 Mensaxe Data
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter %!s(int64=11) %!d(string=hai) anos
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of %!s(int64=11) %!d(string=hai) anos
  Robert Adams ad438ee59f BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 599dbc3d95 BulletSim: fix exception when re-creating the terrain when loading an OAR file %!s(int64=12) %!d(string=hai) anos
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. %!s(int64=12) %!d(string=hai) anos
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created %!s(int64=12) %!d(string=hai) anos
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY %!s(int64=12) %!d(string=hai) anos
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. %!s(int64=12) %!d(string=hai) anos
  Robert Adams a5100cafee BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit. %!s(int64=12) %!d(string=hai) anos
  Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin. %!s(int64=12) %!d(string=hai) anos
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it %!s(int64=12) %!d(string=hai) anos
  Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 2dc7e9d3fa BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) %!s(int64=12) %!d(string=hai) anos
  Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. %!s(int64=12) %!d(string=hai) anos
  Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. %!s(int64=12) %!d(string=hai) anos