Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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%!s(int64=11) %!d(string=hai) anos |
Robert Adams
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599dbc3d95
BulletSim: fix exception when re-creating the terrain when loading an OAR file
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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9218748321
BulletSim: another round of conversion: dynamics world and collision object functions.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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3b2b785a46
BulletSim: Add 'BulletSimData' which separates structures created
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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a5100cafee
BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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c3f30fef96
BulletSim: add parameter for terrain collision margin.
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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4a0de01704
BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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2dc7e9d3fa
BulletSim: fix line endings to be all Linux style (windows style keeps creeping in)
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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34cbc738a8
BulletSim: enablement and debugging of mesh terrain.
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%!s(int64=12) %!d(string=hai) anos |
Robert Adams
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71b9640dfa
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
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%!s(int64=12) %!d(string=hai) anos |