Historie revizí

Autor SHA1 Zpráva Datum
  dahlia a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. před 10 roky
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() před 11 roky
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. před 11 roky
  Justin Clark-Casey (justincc) 6bdef1f70b minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups před 11 roky
  Justin Clark-Casey (justincc) de6ad380f6 Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). před 11 roky
  Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. před 11 roky
  Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. před 12 roky
  SignpostMarv f560d581bb document & 80-character width terminal formatting před 12 roky
  SignpostMarv 23605cf93d converting NPC module to ISharedRegionModule před 12 roky
  Justin Clark-Casey (justincc) c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. před 12 roky
  Talun 1b1f841c6a Mantis 6063 osNpcTouch. před 12 roky
  dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them před 12 roky
  dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs před 12 roky
  BlueWall fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim před 12 roky
  Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747 před 12 roky
  Oren Hurvitz 2f398231ac Minor improvements to logging před 12 roky
  Justin Clark-Casey (justincc) d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 před 12 roky
  Justin Clark-Casey (justincc) c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. před 12 roky
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. před 12 roky
  Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. před 12 roky
  Justin Clark-Casey (justincc) dbe32a1f6d minor: put in commented out logging statements for future reuse před 12 roky
  Justin Clark-Casey (justincc) ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars. před 12 roky
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). před 12 roky
  Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions. před 13 roky
  Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. před 13 roky
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. před 13 roky
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. před 13 roky
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. před 13 roky
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) před 13 roky
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it před 13 roky