dahlia
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a8e64cd59a
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts.
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před 10 roky |
Justin Clark-Casey (justincc)
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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před 11 roky |
Justin Clark-Casey (justincc)
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b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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před 11 roky |
Justin Clark-Casey (justincc)
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6bdef1f70b
minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups
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před 11 roky |
Justin Clark-Casey (justincc)
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de6ad380f6
Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
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před 11 roky |
Dan Lake
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9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
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před 11 roky |
Diva Canto
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86903f23dd
Cleanup on region modules: gave short node id's to all of them.
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před 12 roky |
SignpostMarv
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f560d581bb
document & 80-character width terminal formatting
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před 12 roky |
SignpostMarv
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23605cf93d
converting NPC module to ISharedRegionModule
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před 12 roky |
Justin Clark-Casey (justincc)
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c42fe6c159
Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists.
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před 12 roky |
Talun
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1b1f841c6a
Mantis 6063 osNpcTouch.
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před 12 roky |
dahlia
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4186fa10f0
remove default values from prior commit since mono cant deal with them
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před 12 roky |
dahlia
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b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
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před 12 roky |
BlueWall
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fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
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před 12 roky |
Talun
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b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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před 12 roky |
Oren Hurvitz
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2f398231ac
Minor improvements to logging
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před 12 roky |
Justin Clark-Casey (justincc)
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d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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před 12 roky |
Justin Clark-Casey (justincc)
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c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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před 12 roky |
Dan Lake
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2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
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před 12 roky |
Justin Clark-Casey (justincc)
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9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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před 12 roky |
Justin Clark-Casey (justincc)
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dbe32a1f6d
minor: put in commented out logging statements for future reuse
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před 12 roky |
Justin Clark-Casey (justincc)
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ce34b359ad
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
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před 12 roky |
Justin Clark-Casey (justincc)
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7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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před 12 roky |
Justin Clark-Casey (justincc)
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ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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před 13 roky |
Justin Clark-Casey (justincc)
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b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
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před 13 roky |
Melanie
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7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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před 13 roky |
Justin Clark-Casey (justincc)
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28c4dc9be4
Fix NPC sitting for prims without a sit target.
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před 13 roky |
Dan Lake
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da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
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před 13 roky |
Justin Clark-Casey (justincc)
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de161585c0
Implement osNpcStand(<npc-id>)
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před 13 roky |
Justin Clark-Casey (justincc)
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0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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před 13 roky |