Commit History

Автор SHA1 Съобщение Дата
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string преди 12 години
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule преди 12 години
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) преди 13 години
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection преди 14 години
  Jeff Ames f1f0bc23f4 Formatting cleanup. преди 14 години
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate преди 14 години
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking преди 14 години
  Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632 преди 14 години
  Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627 преди 14 години
  Revolution 9821c4f566 Revolution is on the roll again! :) преди 14 години
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. преди 15 години
  Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. преди 15 години
  Melanie de59910758 Patch from Ziah. преди 15 години
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested преди 15 години
  Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. преди 15 години
  Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment преди 15 години
  Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. преди 15 години
  Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) преди 15 години
  Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. преди 15 години
  Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. преди 15 години
  Jeff Ames 1d01d6d919 Formatting cleanup. преди 15 години
  Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves: преди 15 години
  Jeff Ames a23d64dec1 Formatting cleanup. преди 15 години
  Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM преди 15 години
  Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM преди 15 години
  Jeff Ames cad0aab793 Formatting cleanup. преди 15 години
  Adam Frisby b664566b8f * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts. преди 15 години
  Adam Frisby 8ee81f98ea * Implements IObject.Materials[].* преди 15 години
  Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM) преди 15 години
  Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) преди 15 години