Histórico de Commits

Autor SHA1 Mensagem Data
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing há 11 anos atrás
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code há 11 anos atrás
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() há 11 anos atrás
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. há 11 anos atrás
  Diva Canto d5a1779465 Manage AgentUpdates more sanely: há 11 anos atrás
  Melanie 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency há 11 anos atrás
  Mic Bowman 681fbda4b6 This is an experimental patch that adds support for comparing texture há 11 anos atrás
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() há 11 anos atrás
  Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture há 11 anos atrás
  Melanie 293a024c14 Allow callers to set the invoice parameter for GenericMessage há 11 anos atrás
  Melanie 7bf33d333a Plumb the path from the client to the extra physics params and back há 11 anos atrás
  Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. há 12 anos atrás
  Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. há 12 anos atrás
  Justin Clark-Casey (justincc) 5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework há 12 anos atrás
  Justin Clark-Casey (justincc) dda999a22c Remove IClientIPEndpoint client interface for now. há 12 anos atrás
  Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. há 12 anos atrás
  Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() há 12 anos atrás
  Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching. há 12 anos atrás
  Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents." há 12 anos atrás
  Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents. há 12 anos atrás
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. há 12 anos atrás
  Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims. há 12 anos atrás
  PixelTomsen 5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869 há 12 anos atrás
  Melanie 447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more há 12 anos atrás
  BlueWall b6f3de5028 Telehub Support: há 13 anos atrás
  Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet há 13 anos atrás
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. há 13 anos atrás
  Melanie c7dd7b13a2 Convert SendKillObject to take a list of uint rather than sending one há 13 anos atrás
  Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter há 13 anos atrás
  Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. há 13 anos atrás