Историја ревизија

Аутор SHA1 Порука Датум
  Oren Hurvitz abb193ec94 In UuidGatherer, gather materials referenced in the prim's TextureEntry пре 10 година
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented пре 10 година
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default пре 11 година
  Justin Clark-Casey (justincc) e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. пре 11 година
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. пре 11 година
  Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. пре 11 година
  Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. пре 11 година
  Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer пре 11 година
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes пре 11 година
  dahlia c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials пре 11 година
  Justin Clark-Casey (justincc) 0d0bfa4dcd minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. пре 11 година
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. пре 11 година
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. пре 12 година
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). пре 12 година
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. пре 12 година
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. пре 12 година
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! пре 12 година
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. пре 13 година
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. пре 13 година
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc пре 13 година
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. пре 13 година
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. пре 14 година
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type пре 14 година
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception пре 14 година
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection пре 14 година
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test пре 14 година
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time пре 14 година
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context пре 14 година
  Diva Canto 908992a105 Fixes the broken build of the previous commit. пре 15 година
  Melanie 53386b6f1f Add saving assets from gestures to IAR пре 15 година