Robert Adams
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109136c074
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
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11 years ago |
Robert Adams
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beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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11 years ago |
Robert Adams
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ff5885ab23
varregion: push TerrainData implementation up and down the database storage stack.
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11 years ago |
Robert Adams
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39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
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11 years ago |
Robert Adams
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97bc5263de
varregion: move the compressed heighmap compression factor from
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11 years ago |
Robert Adams
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7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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11 years ago |
Robert Adams
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8c1d80fdfd
varregion: serious rework of TerrainChannel:
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11 years ago |
Diva Canto
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 years ago |
John Hurliman
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |