コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clark-Casey (justincc) 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年 前
  Aleric Inglewood 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 年 前
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 年 前
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 年 前
  Melanie 6504e3d4ce Rename "Bounciness" to "Restitution" 11 年 前
  Melanie e5beb480ea Partial port of Avination's support for the new physics parameters. 11 年 前
  Oren Hurvitz af6a7cf95d Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs. 11 年 前
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per 12 年 前
  Justin Clark-Casey (justincc) 23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). 12 年 前
  Melanie e7819ce909 Port Avination's collision fixes to core. 12 年 前
  Justin Clark-Casey (justincc) 2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions. 12 年 前
  Justin Clark-Casey (justincc) 189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails. 12 年 前
  Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods. 12 年 前
  Melanie 567f4c51f8 Improve reliability of script state saving by covering various saving 12 年 前
  Justin Clark-Casey (justincc) 154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 12 年 前
  Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 13 年 前
  Justin Clark-Casey (justincc) 38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 13 年 前
  Dan Lake 0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 13 年 前
  Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年 前
  Justin Clark-Casey (justincc) af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 年 前
  Justin Clark-Casey (justincc) cf3ffe5bb4 Fix llAttachToAvatar() 13 年 前
  Justin Clark-Casey (justincc) 86f45f6fe7 remove undo state storage in a few places where it's pointless 13 年 前
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 年 前
  Justin Clark-Casey (justincc) fc7e17baf7 When serializing objects, stop accidentally using the green text colour value for alpha 13 年 前
  Justin Clark-Casey (justincc) e9988a3728 Make sure culture is en-US when saving archive related xml. 13 年 前
  Justin Clark-Casey (justincc) 4e4db749eb If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape. 13 年 前
  Melanie e398c33648 Add PayPrice to serialization format Xml2 13 年 前
  Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. 13 年 前
  Diva Canto 5c870fce54 Bug fix in object serialization -- sculpt data was wrong. 13 年 前
  Diva Canto eab0951a59 Fixes the issue of hung archives. Problem was with SceneObjectSerializer. 14 年 前