Justin Clark-Casey (justincc)
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 yıl önce |
Diva Canto
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7c1eb86c7d
Don't post Link asset types back to the home grid
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11 yıl önce |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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11 yıl önce |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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11 yıl önce |
Robert Adams
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439f11cc3c
Add region heartbeat start event to complement heartbeat end event.
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11 yıl önce |
Robert Adams
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5920abbf8d
Add EventManager events triggered when a SOP is added or removed
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11 yıl önce |
Justin Clark-Casey (justincc)
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53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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11 yıl önce |
Justin Clark-Casey (justincc)
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05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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12 yıl önce |
Oren Hurvitz
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1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
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12 yıl önce |
Justin Clark-Casey (justincc)
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528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
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12 yıl önce |
Dan Lake
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91ca3117cb
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
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12 yıl önce |
SignpostMarv
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020103c51e
Documenting object-related events
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12 yıl önce |
SignpostMarv
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1cfd63d0b4
Documenting LSL script-related events
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12 yıl önce |
SignpostMarv
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8d7b1f8aa0
Documenting non-LSL script-related events
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12 yıl önce |
SignpostMarv
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d667f9d260
Documentation of teleport-related events
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12 yıl önce |
SignpostMarv
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696b3f66c4
minor tweaks to existing comments for IDE goodness
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12 yıl önce |
SignpostMarv
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49e2872f9e
Documentation of agent-related events
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12 yıl önce |
SignpostMarv
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61f4523e01
Documentation of object-related events
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12 yıl önce |
SignpostMarv
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a74167bb06
Documentation of OnPluginConsole
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12 yıl önce |
Oren Hurvitz
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ce468215d5
Support multi-region OAR files
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12 yıl önce |
SignpostMarv
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46d8405229
Documentation of parcel-related events
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12 yıl önce |
SignpostMarv
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41f3f2400e
Documentation of economy-related EventManager events
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12 yıl önce |
SignpostMarv
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ad1b9bbba6
documentation (OnSceneObjectPartCopy)
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12 yıl önce |
SignpostMarv
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97b8739c1d
documentation (OnRemovePresence)
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12 yıl önce |
SignpostMarv
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0760121eb9
documentation (OnNewPresence)
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12 yıl önce |
SignpostMarv
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0a22e78f59
documentation (OnClientConnect)
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12 yıl önce |
SignpostMarv
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5e51f16ceb
documentation (OnBackup)
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12 yıl önce |
SignpostMarv
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fd8a7e64b9
documentation (OnTerrainTick)
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12 yıl önce |
SignpostMarv
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ed5f574356
documentation (OnTerrainTainted)
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12 yıl önce |
SignpostMarv
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44349f742e
documentation (OnClientMovement)
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12 yıl önce |