Justin Clark-Casey (justincc)
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4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
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11 years ago |
Robert Adams
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7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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11 years ago |
Robert Adams
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4d32ca19bf
Trigger OnScenePresenceUpdated when the avatar's animations change.
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11 years ago |
Justin Clark-Casey (justincc)
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115e1c2abb
Add "debug set set animations true|false" region console command.
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12 years ago |
Justin Clark-Casey (justincc)
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74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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12 years ago |
Justin Clark-Casey (justincc)
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56ec177b3b
minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
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12 years ago |
Melanie
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b977f962fa
Allow default animation to be stopped to be replaced with another one.
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12 years ago |
Justin Clark-Casey (justincc)
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e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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12 years ago |
Oren Hurvitz
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6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
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12 years ago |
Justin Clark-Casey (justincc)
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a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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12 years ago |
Justin Clark-Casey (justincc)
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9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
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12 years ago |
Justin Clark-Casey (justincc)
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1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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12 years ago |
Justin Clark-Casey (justincc)
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ba163ab05b
Add method doc to SPA.Falling and use automatic private get property
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13 years ago |
Justin Clark-Casey (justincc)
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c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
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13 years ago |
Justin Clark-Casey (justincc)
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55de189752
minor: remove some mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
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13 years ago |
Justin Clark-Casey (justincc)
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0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
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13 years ago |
Justin Clark-Casey (justincc)
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5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
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13 years ago |
Justin Clark-Casey (justincc)
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96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
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13 years ago |
Justin Clark-Casey (justincc)
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054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
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13 years ago |
Melanie
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0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
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13 years ago |
Melanie
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01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
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13 years ago |
Melanie
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71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
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13 years ago |
Pixel Tomsen
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b98442dcec
Animation-States Turning Left, Turning Right implemented/enabled
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13 years ago |
Justin Clark-Casey (justincc)
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4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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13 years ago |
Justin Clark-Casey (justincc)
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68a5fe0431
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
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13 years ago |
Justin Clark-Casey (justincc)
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30e816bfa2
Implement move to/autopilot for z axis movement as well.
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13 years ago |
Diva Canto
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b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
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14 years ago |
Diva Canto
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797ca8d0e7
Fixes the nudge movements!
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14 years ago |
Melanie
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120f3a18f2
Correct some script constants.
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14 years ago |