Historique des commits

Auteur SHA1 Message Date
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added il y a 11 ans
  Robert Adams 48a175eff7 Add methods to Animation and AnimationSet for easier manipulation and il y a 11 ans
  Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so. il y a 12 ans
  Melanie f16c4a254c Revert "Prevent empty Anim Packs" il y a 12 ans
  Melanie c1c540f454 Revert "Fix sequence id fr default anim" il y a 12 ans
  Melanie a775931a0c Fix sequence id fr default anim il y a 12 ans
  Melanie 5561333668 Prevent empty Anim Packs il y a 12 ans
  Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing il y a 12 ans
  Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. il y a 12 ans
  Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is" il y a 12 ans
  nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is il y a 12 ans
  Melanie b977f962fa Allow default animation to be stopped to be replaced with another one. il y a 12 ans
  Justin Clark-Casey (justincc) 9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class il y a 12 ans
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. il y a 12 ans
  Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet il y a 15 ans