Commit History

Autor SHA1 Mensaxe Data
  Oren Hurvitz d0c1780839 Fixed rezzing coalesced objects from a prim's inventory %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a960273e91 Add number of inventory items to information displayed via "show part" console command %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0fa303b1cf Log how many scripts are candidates for starting and how many are actually started. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ff53add54d refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string) %!s(int64=12) %!d(string=hai) anos
  Talun 08e509978d Mantis 55025 Implement script time. %!s(int64=12) %!d(string=hai) anos
  Talun 78c0028179 Mantis5502 implementation of some of the new constants %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c4b2d24f33 Add llGiveInventory() test from object to object where both objects are owned by the same user. %!s(int64=12) %!d(string=hai) anos
  Melanie 043dace118 Make prim inventories a bit more sane %!s(int64=14) %!d(string=hai) anos
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now %!s(int64=14) %!d(string=hai) anos
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. %!s(int64=14) %!d(string=hai) anos
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService %!s(int64=14) %!d(string=hai) anos
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 46c6c35d48 refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory %!s(int64=14) %!d(string=hai) anos
  Melanie 6928ec0240 Add a parameter to prim inventory update to prevent event firing %!s(int64=14) %!d(string=hai) anos
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object %!s(int64=14) %!d(string=hai) anos
  Jeff Ames af265e001d Formatting cleanup. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ae2174d8f5 Add method to get all items with the same name from a particular prim %!s(int64=15) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. %!s(int64=15) %!d(string=hai) anos
  root 05e8b4e72c Add a data path for error messages %!s(int64=15) %!d(string=hai) anos
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to %!s(int64=15) %!d(string=hai) anos
  Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled %!s(int64=15) %!d(string=hai) anos
  Jeff Ames ee205e7e81 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  lbsa71 801da4346a * optimized usings. %!s(int64=15) %!d(string=hai) anos
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring %!s(int64=16) %!d(string=hai) anos