Commit History

Author SHA1 Message Date
  Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'. 10 years ago
  Robert Adams 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 years ago
  Robert Adams e2a1fa806d varregion: extend TerrainModule to use the region size from RegionInfo 11 years ago
  Robert Adams 97bc5263de varregion: move the compressed heighmap compression factor from 11 years ago
  Robert Adams 7416809077 varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). 11 years ago
  Robert Adams 8c1d80fdfd varregion: serious rework of TerrainChannel: 11 years ago
  Robert Adams 317c04fe17 VarRegion: change RegionInfo storage of region coordinates from region 11 years ago
  Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn. 12 years ago
  Diva Canto 31177d9259 Another 10 modules' directives moved from .addin.xml 12 years ago
  Diva Canto 91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 12 years ago
  Diva Canto 531edd51d8 Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. 12 years ago
  SignpostMarv e916b1399f formatting 12 years ago
  SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 12 years ago
  SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 12 years ago
  SignpostMarv 510e809aba porting console commands from raw2sculpt 3.2 12 years ago
  Dan Lake f374b63ac8 Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after 12 years ago
  Garmin Kawaguichi 9a9923405a terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <[email protected]> 12 years ago
  Garmin Kawaguichi 1aa1a9eb3d In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile" 12 years ago
  Justin Clark-Casey (justincc) f03c3c062e Hack example on to "terrain save-tile" extended help. 12 years ago
  Justin Clark-Casey (justincc) cf61c74e90 Give feedback when "terrain save-tile" is not successfully invoked. 12 years ago
  Justin Clark-Casey (justincc) c1d064e1ca Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 12 years ago
  Justin Clark-Casey (justincc) c4b2d24f33 Add llGiveInventory() test from object to object where both objects are owned by the same user. 12 years ago
  Diva Canto a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 years ago
  Justin Clark-Casey (justincc) 9c928e9dc6 For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users. 13 years ago
  Justin Clark-Casey (justincc) 352672eaf2 Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason 13 years ago
  Justin Clark-Casey (justincc) aec3b58a57 use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. 13 years ago
  Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 13 years ago
  Kevin Cozens a0380af18f Display supported file extensions/formats in "terrain load help" (Mantis #5349) 14 years ago
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 years ago