Robert Adams
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dd6db72939
varregion: add --displacement parameter to 'load oar'.
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10 years ago |
Robert Adams
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
Robert Adams
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e2a1fa806d
varregion: extend TerrainModule to use the region size from RegionInfo
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11 years ago |
Robert Adams
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97bc5263de
varregion: move the compressed heighmap compression factor from
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11 years ago |
Robert Adams
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7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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11 years ago |
Robert Adams
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8c1d80fdfd
varregion: serious rework of TerrainChannel:
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11 years ago |
Robert Adams
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317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
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11 years ago |
Justin Clark-Casey (justincc)
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589e3e8686
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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12 years ago |
Diva Canto
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31177d9259
Another 10 modules' directives moved from .addin.xml
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12 years ago |
Diva Canto
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91a5c602e3
Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
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12 years ago |
Diva Canto
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531edd51d8
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
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12 years ago |
SignpostMarv
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e916b1399f
formatting
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12 years ago |
SignpostMarv
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72c2d13ac6
refactoring to load from self (fixes ChanneDigger being absent)
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12 years ago |
SignpostMarv
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a6d689c529
refactoring to assign the first argument to a variable
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12 years ago |
SignpostMarv
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510e809aba
porting console commands from raw2sculpt 3.2
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12 years ago |
Dan Lake
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f374b63ac8
Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
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12 years ago |
Garmin Kawaguichi
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9a9923405a
terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <[email protected]>
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12 years ago |
Garmin Kawaguichi
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1aa1a9eb3d
In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile"
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12 years ago |
Justin Clark-Casey (justincc)
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f03c3c062e
Hack example on to "terrain save-tile" extended help.
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12 years ago |
Justin Clark-Casey (justincc)
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cf61c74e90
Give feedback when "terrain save-tile" is not successfully invoked.
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12 years ago |
Justin Clark-Casey (justincc)
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c1d064e1ca
Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24
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12 years ago |
Justin Clark-Casey (justincc)
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c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
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12 years ago |
Diva Canto
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 years ago |
Justin Clark-Casey (justincc)
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9c928e9dc6
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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13 years ago |
Justin Clark-Casey (justincc)
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352672eaf2
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
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13 years ago |
Justin Clark-Casey (justincc)
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aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
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13 years ago |
Diva Canto
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16c911dcbb
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
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13 years ago |
Kevin Cozens
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a0380af18f
Display supported file extensions/formats in "terrain load help" (Mantis #5349)
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
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14 years ago |