Commit History

Author SHA1 Message Date
  Dan Lake f64f07e7c5 command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users. 11 years ago
  Diva Canto fda91d93da Revert "Didn't mean to commit this change in BlockingQueue.cs" 11 years ago
  Diva Canto 7127891957 Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..." 11 years ago
  Diva Canto 5495df7443 Revert "Do the same trick that dahlia did for Dequeue(timeout)" 11 years ago
  Diva Canto 52dc7b2a96 Revert "I confuse myself. Let's try this variable name instead." 11 years ago
  Diva Canto 519dba9a69 Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager." 11 years ago
  Diva Canto 5c54eb30ed Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU." 11 years ago
  Diva Canto 5232ab0496 This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU. 11 years ago
  Diva Canto 5f95f4d78e Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager. 11 years ago
  Diva Canto 1d3deda10c I confuse myself. Let's try this variable name instead. 11 years ago
  Diva Canto af792bc7f2 Do the same trick that dahlia did for Dequeue(timeout) 11 years ago
  Diva Canto f4317dc26d Putting the requests back in the queue while testing for count >0 is not the smartest move... 11 years ago
  Diva Canto 0f5b616fb0 Didn't mean to commit this change in BlockingQueue.cs 11 years ago
  Diva Canto 2b8de2c404 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Diva Canto e46459ef21 Cleared up much confusion in PollServiceRequestManager. Here's the history: 11 years ago
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding 11 years ago
  Diva Canto 894554faf6 Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse. 11 years ago
  Diva Canto 9432f3c94d Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once. 11 years ago
  Diva Canto 5f27aaa6dd UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime 11 years ago
  Diva Canto 8bad56cb46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Diva Canto d4720bd721 Added config var to fiddle with the Interval for the service throttle thread 11 years ago
  Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 years ago
  Diva Canto 9f578cf0c8 Deleted a couple of verbose messages 11 years ago
  Diva Canto 0419852598 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Diva Canto a006caabbc Added IServiceThrottleModule.cs 11 years ago
  Diva Canto 99a600753e Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature. 11 years ago
  Diva Canto 3fbd2c54bc Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation. 11 years ago
  Justin Clark-Casey (justincc) cbc3576ee2 minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray() 11 years ago
  Justin Clark-Casey (justincc) 50b8ab60f2 Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."" 11 years ago
  Justin Clark-Casey (justincc) 21a09ad3ad Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class." 11 years ago