SignpostMarv
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c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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12 years ago |
SignpostMarv
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5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
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12 years ago |
Justin Clark-Casey (justincc)
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d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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13 years ago |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
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14 years ago |
Justin Clark-Casey (justincc)
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8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
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14 years ago |
Justin Clark-Casey (justincc)
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b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
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14 years ago |
Justin Clark-Casey (justincc)
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074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
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14 years ago |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 years ago |
Charles Krinke
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fddefff284
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
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15 years ago |
Melanie
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de59910758
Patch from Ziah.
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15 years ago |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
Jeff Ames
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58d2775ff2
Add copyright header. Formatting cleanup.
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15 years ago |
Adam Frisby
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cbd454d692
* Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
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15 years ago |
Adam Frisby
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b28e826541
* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments.
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15 years ago |
Adam Frisby
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adae13cd18
* [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch)
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15 years ago |
Adam Frisby
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975c49a399
* [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet.
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15 years ago |
Adam Frisby
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9090a90769
* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.
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15 years ago |
Jeff Ames
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1d01d6d919
Formatting cleanup.
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15 years ago |
Charles Krinke
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6942eaed5b
Thank you kindly, Snowdrop, for a patch that solves:
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15 years ago |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 years ago |
Adam Frisby
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78bec42225
* Implements Sound on Objects for IObject in MRM
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15 years ago |
Adam Frisby
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b2a7c1468e
* Adds IObject.Shape to MRM
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15 years ago |
Jeff Ames
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cad0aab793
Formatting cleanup.
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15 years ago |
Adam Frisby
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b664566b8f
* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts.
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15 years ago |
Adam Frisby
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8ee81f98ea
* Implements IObject.Materials[].*
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15 years ago |
Adam Frisby
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1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
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15 years ago |
Adam Frisby
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232241ab25
* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
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15 years ago |