Justin Clark-Casey (justincc)
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ba8f9c9d0a
Try naming the materials handlers again, this time registering the POST as RenderMaterials
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11 년 전 |
dahlia
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0120e858b7
remove names from Capability handlers (added by justincc in commit 013710168b3878fc0a93a92a1c026efb49da9935) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule
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11 년 전 |
dahlia
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065f8f56a2
remove some cruft and trigger a rebuild
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11 년 전 |
dahlia
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33eea62606
remove an invalid null UUID check which caused a warning
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11 년 전 |
Justin Clark-Casey (justincc)
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013710168b
For stat purposes, add names to capability request handlers where these were not set
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11 년 전 |
dahlia
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4cb4c9fb25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 년 전 |
dahlia
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cbb5122729
add some locking to materials storage dictionary
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11 년 전 |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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11 년 전 |
dahlia
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d47fc48b32
and yet another check for null returned from DynAttrs.GetStore()
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11 년 전 |
dahlia
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c1b8f83dd4
test for null return from DynAttrs.GetStore()
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11 년 전 |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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11 년 전 |
Justin Clark-Casey (justincc)
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 년 전 |
dahlia
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69f07fdb34
Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
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11 년 전 |
dahlia
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233f761779
handle PUT verb for RenderMaterials Cap
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11 년 전 |
dahlia
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258804cc04
RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs
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11 년 전 |
dahlia
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06829c4082
remove default parameter value that apparently mono cant handle
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11 년 전 |
dahlia
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d5419f0a46
Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
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11 년 전 |