Justin Clark-Casey (justincc)
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fd519748e9
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
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11 years ago |
Justin Clark-Casey (justincc)
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304c5d4a8b
On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
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11 years ago |
Melanie
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8c130bcaf5
Remove the old style module loader and all references to it
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12 years ago |
Justin Clark-Casey (justincc)
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31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 years ago |
Justin Clark-Casey (justincc)
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6dda7c65ae
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
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12 years ago |
Justin Clark-Casey (justincc)
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f202c36106
Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages.
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12 years ago |
Justin Clark-Casey (justincc)
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30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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12 years ago |
Justin Clark-Casey (justincc)
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749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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12 years ago |
Justin Clark-Casey (justincc)
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af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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13 years ago |
Justin Clark-Casey (justincc)
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f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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13 years ago |
Justin Clark-Casey (justincc)
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415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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13 years ago |
Justin Clark-Casey (justincc)
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b0fe0464af
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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13 years ago |
Dan Lake
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3c55f3015f
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules.
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13 years ago |
Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
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13 years ago |
Justin Clark-Casey (justincc)
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8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
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13 years ago |
Melanie
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57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
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14 years ago |
Justin Clark-Casey (justincc)
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191db0e6a4
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
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14 years ago |
Justin Clark-Casey (justincc)
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fff5459f4d
Add ability to load IARs directly from URIs
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14 years ago |
Diva Canto
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2a1e45f657
Finalized the client's TCP IP address verification process for HG1.5.
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14 years ago |
Dan Lake
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62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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14 years ago |
Diva Canto
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f4c165afe7
Bug fix: store correct position information upon logout. Fixes mantis #4608
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14 years ago |
Melanie
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1f45e6c649
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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052f2b3e27
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
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14 years ago |
Diva Canto
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c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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15 years ago |
Diva Canto
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a8901a40f4
Simulation handlers (agents & objects) completed.
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15 years ago |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 years ago |
John Hurliman
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0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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15 years ago |