SignpostMarv
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f560d581bb
document & 80-character width terminal formatting
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12 jaren geleden |
Talun
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1b1f841c6a
Mantis 6063 osNpcTouch.
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12 jaren geleden |
dahlia
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4186fa10f0
remove default values from prior commit since mono cant deal with them
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12 jaren geleden |
dahlia
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b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
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12 jaren geleden |
Talun
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b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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12 jaren geleden |
Justin Clark-Casey (justincc)
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9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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12 jaren geleden |
Justin Clark-Casey (justincc)
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7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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12 jaren geleden |
Justin Clark-Casey (justincc)
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9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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12 jaren geleden |
Justin Clark-Casey (justincc)
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ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
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13 jaren geleden |
Melanie
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7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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de161585c0
Implement osNpcStand(<npc-id>)
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13 jaren geleden |
Justin Clark-Casey (justincc)
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0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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13 jaren geleden |
Justin Clark-Casey (justincc)
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50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
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13 jaren geleden |
Justin Clark-Casey (justincc)
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7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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13 jaren geleden |
Justin Clark-Casey (justincc)
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5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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13 jaren geleden |
Justin Clark-Casey (justincc)
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195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
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13 jaren geleden |
Justin Clark-Casey (justincc)
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e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
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13 jaren geleden |
Justin Clark-Casey (justincc)
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513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
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13 jaren geleden |