Justin Clark-Casey (justincc)
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c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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11 years ago |
Justin Clark-Casey (justincc)
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4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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11 years ago |
Melanie
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fcecfc81bb
Multiattach, part 1
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11 years ago |
SignpostMarv
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35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
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12 years ago |
Melanie
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fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
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12 years ago |
Melanie
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 years ago |
Justin Clark-Casey (justincc)
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fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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12 years ago |
Justin Clark-Casey (justincc)
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bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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12 years ago |
Justin Clark-Casey (justincc)
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d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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12 years ago |
Justin Clark-Casey (justincc)
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e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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12 years ago |
Melanie
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241ddd031f
Fix copy/paste errors
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12 years ago |
Dan Lake
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92c88121c7
Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections
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13 years ago |
Dan Lake
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460946ad62
Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
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13 years ago |
Dan Lake
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e77c919290
Remove usage of Linden packet types from inside Attachments Module and interface
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13 years ago |
Justin Clark-Casey (justincc)
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2d62484f11
Remove UpdateKnownItem() from IAttachmentsModule.
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13 years ago |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 years ago |
Justin Clark-Casey (justincc)
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c6ec573d10
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false
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13 years ago |
Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 years ago |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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13 years ago |
Justin Clark-Casey (justincc)
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ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
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13 years ago |
Justin Clark-Casey (justincc)
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97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
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13 years ago |
Justin Clark-Casey (justincc)
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d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
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13 years ago |
Justin Clark-Casey (justincc)
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acfdca34fd
Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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14 years ago |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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14 years ago |
Justin Clark-Casey (justincc)
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cd153a20b7
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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f3f4428700
refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
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14 years ago |