Commit History

Autor SHA1 Mensaxe Data
  Mic Bowman 57141e34bf Remove Temporary from use to shortcut asset stores. The Local property %!s(int64=11) %!d(string=hai) anos
  Diva Canto 922425a205 Last 27 modules' directives (service connectors out). %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 1ec84ac8b1 Add basic asset connector tests to check behaviour for normal, local and temporary assets. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) dd63cd1656 Start by adding XAssetService as a copy of the existing AssetService. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 014a86c26b Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. %!s(int64=13) %!d(string=hai) anos
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only %!s(int64=14) %!d(string=hai) anos
  Jeff Ames af265e001d Formatting cleanup. %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224 %!s(int64=14) %!d(string=hai) anos
  John Hurliman 33133e23b1 Fixes seven leaky .BeginInvoke() calls %!s(int64=15) %!d(string=hai) anos
  Melanie eba23048ca Replace the Replaceable modules name %!s(int64=15) %!d(string=hai) anos
  Melanie Thielker 8ecfc9a717 Committing the interface change and the addition to the modules to get %!s(int64=15) %!d(string=hai) anos
  diva 6abffedab5 Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes. %!s(int64=15) %!d(string=hai) anos