提交历史

作者 SHA1 备注 提交日期
  Justin Clark-Casey (justincc) 7c916ab91c Try to make "slow down" message that one could receive on rapid teleporting more informative to the user. 11 年之前
  Justin Clark-Casey (justincc) 3ddb7438d7 Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset 11 年之前
  Justin Clark-Casey (justincc) 3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module 11 年之前
  Justin Clark-Casey (justincc) 2231fcf5b4 Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections. 11 年之前
  Justin Clark-Casey (justincc) 6fcbf219da Comment back out seed dump code enabled in b1c26a56. Also adds a few teleport comments. 11 年之前
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C 11 年之前
  Justin Clark-Casey (justincc) b10710d4a5 minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name. 11 年之前
  Justin Clark-Casey (justincc) a33a1ac958 Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2. 11 年之前
  Diva Canto 878ce1e6b2 This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on: 11 年之前
  Justin Clark-Casey (justincc) 4cd03d8c31 Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15. 11 年之前
  Justin Clark-Casey (justincc) 72ed49af5f Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport 11 年之前
  Justin Clark-Casey (justincc) 1fabdcc43c If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. 11 年之前
  Diva Canto 20b989e048 Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it. 11 年之前
  Diva Canto cac37e298c Deleted all [ZZZ] debug messages. 11 年之前
  Diva Canto f0320f5652 The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines. 11 年之前
  Diva Canto 46d017b197 Today's wild shot at the infinity problem. Wait on the child agent left behind. 11 年之前
  Diva Canto d7984ef775 More on putting TP V1 as it was 11 年之前
  Diva Canto aaee63af82 Minor improvements on TP V1 trying to make it exactly as it was before. 11 年之前
  Diva Canto 3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) 11 年之前
  Diva Canto aae29c0ee2 Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement. 11 年之前
  Diva Canto 9ab78d412c EXPERIMENTAL: yet another variation of ES/EAC/TPFinish 11 年之前
  Diva Canto f3b3e21dea Change the auth token to be the user's sessionid. 11 年之前
  Diva Canto b4f1b9acf6 Guard against unauthorized agent deletes. 11 年之前
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 年之前
  Justin Clark-Casey (justincc) ec818a506b minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync() 11 年之前
  Justin Clark-Casey (justincc) 61f4ab6674 minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync() 11 年之前
  Justin Clark-Casey (justincc) 3bc8cf65a4 Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level. 11 年之前
  Melanie 4c83b5e719 Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually 11 年之前
  Justin Clark-Casey (justincc) 94d44142e3 minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active. 11 年之前
  Justin Clark-Casey (justincc) f8785b5f47 refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods 11 年之前