Commit History

Author SHA1 Message Date
  Diva Canto ca26583e6b Delete some verbose debug messages 11 years ago
  Diva Canto bf214122cd More debug, same issue 11 years ago
  Diva Canto ec9ffbb89a More debug, same issue 11 years ago
  Diva Canto 0cc0a2485c More debug related to the previous commit 11 years ago
  Diva Canto ae42c93f9a Now trying to find a cause of freeze at login related to friends status notifications. 11 years ago
  Diva Canto 1e97972f78 Revert "One more debug mantis #6625" 11 years ago
  Diva Canto c462e0a51c Fixed previous debug message 11 years ago
  Diva Canto 8fa5d12fcb One more debug mantis #6625 11 years ago
  Donnie Roberts 045c26f626 In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id. 11 years ago
  Justin Clark-Casey (justincc) 06ab168897 To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from 11 years ago
  Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 12 years ago
  Justin Clark-Casey (justincc) da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend. 12 years ago
  Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 12 years ago
  Justin Clark-Casey (justincc) 5053506d88 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 12 years ago
  Justin Clark-Casey (justincc) cdf97ab3a6 Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 12 years ago
  Diva Canto f2ede8c7e0 HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here. 12 years ago
  Justin Clark-Casey (justincc) 3525c876c8 Make default "show friends" console command show friends fetched from the friends service. 12 years ago
  Justin Clark-Casey (justincc) bce7964ac2 refactor: Move "friends show cache" console command out into separate FriendsCommandsModule. 12 years ago
  Justin Clark-Casey (justincc) 59157d9d63 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call. 12 years ago
  Justin Clark-Casey (justincc) bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 12 years ago
  Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching. 12 years ago
  Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents." 12 years ago
  Melanie 532e3dad26 Pushing the Avination Calling card hooks. Module to follow. 12 years ago
  Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents. 12 years ago
  Justin Clark-Casey (justincc) 12d3ea3029 Add "friends show cache <first-name> <last-name>" command for debugging purposes. 12 years ago
  Diva Canto d8bcb78b10 HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic. 12 years ago
  Diva Canto 1089e9b842 Removed extraneous debug message 12 years ago
  Diva Canto d08ad6459a HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "[email protected]:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. 12 years ago
  Justin Clark-Casey (justincc) 828e4a5b09 Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another. 13 years ago
  Justin Clark-Casey (justincc) 64784bc0cf remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 13 years ago