Diva Canto
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ca26583e6b
Delete some verbose debug messages
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11 years ago |
Diva Canto
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bf214122cd
More debug, same issue
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11 years ago |
Diva Canto
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ec9ffbb89a
More debug, same issue
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11 years ago |
Diva Canto
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0cc0a2485c
More debug related to the previous commit
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11 years ago |
Diva Canto
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ae42c93f9a
Now trying to find a cause of freeze at login related to friends status notifications.
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11 years ago |
Diva Canto
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1e97972f78
Revert "One more debug mantis #6625"
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11 years ago |
Diva Canto
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c462e0a51c
Fixed previous debug message
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11 years ago |
Diva Canto
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8fa5d12fcb
One more debug mantis #6625
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11 years ago |
Donnie Roberts
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045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
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11 years ago |
Justin Clark-Casey (justincc)
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06ab168897
To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
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11 years ago |
Diva Canto
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608444c9f7
Another 21 modules' directives moved out of .addin.xml
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12 years ago |
Justin Clark-Casey (justincc)
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da2b23f18d
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
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12 years ago |
Justin Clark-Casey (justincc)
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224efe7b76
minor: Comment out friends notification log spam for now.
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12 years ago |
Justin Clark-Casey (justincc)
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5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
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12 years ago |
Justin Clark-Casey (justincc)
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cdf97ab3a6
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
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12 years ago |
Diva Canto
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f2ede8c7e0
HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here.
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12 years ago |
Justin Clark-Casey (justincc)
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3525c876c8
Make default "show friends" console command show friends fetched from the friends service.
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12 years ago |
Justin Clark-Casey (justincc)
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bce7964ac2
refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
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12 years ago |
Justin Clark-Casey (justincc)
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59157d9d63
Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
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12 years ago |
Justin Clark-Casey (justincc)
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bf09d6a22b
refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
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12 years ago |
Justin Clark-Casey (justincc)
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22a85b947a
Add back parts of reverted changes that were not concerned with child agent caching.
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12 years ago |
Justin Clark-Casey (justincc)
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93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
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12 years ago |
Melanie
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532e3dad26
Pushing the Avination Calling card hooks. Module to follow.
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12 years ago |
Justin Clark-Casey (justincc)
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d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
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12 years ago |
Justin Clark-Casey (justincc)
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12d3ea3029
Add "friends show cache <first-name> <last-name>" command for debugging purposes.
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12 years ago |
Diva Canto
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d8bcb78b10
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
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12 years ago |
Diva Canto
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1089e9b842
Removed extraneous debug message
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12 years ago |
Diva Canto
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d08ad6459a
HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "[email protected]:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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12 years ago |
Justin Clark-Casey (justincc)
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828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
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13 years ago |
Justin Clark-Casey (justincc)
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64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
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13 years ago |