Justin Clark-Casey (justincc)
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d75f00cc2d
minor: remove mono compiler warning from AttachmentsModule
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11 years ago |
Justin Clark-Casey (justincc)
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c9695a0a59
Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled
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11 years ago |
Justin Clark-Casey (justincc)
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216e785ca9
Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
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11 years ago |
Dan Lake
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9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
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11 years ago |
Justin Clark-Casey (justincc)
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3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
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11 years ago |
Justin Clark-Casey (justincc)
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69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
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11 years ago |
Justin Clark-Casey (justincc)
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76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
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11 years ago |
Justin Clark-Casey (justincc)
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023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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11 years ago |
Justin Clark-Casey (justincc)
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23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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11 years ago |
Justin Clark-Casey (justincc)
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c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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11 years ago |
Justin Clark-Casey (justincc)
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2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
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11 years ago |
Justin Clark-Casey (justincc)
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4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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11 years ago |
Justin Clark-Casey (justincc)
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c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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11 years ago |
Justin Clark-Casey (justincc)
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3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
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11 years ago |
Justin Clark-Casey (justincc)
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397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
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11 years ago |
Melanie
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55ab6f015a
Fix tests for multiattach
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11 years ago |
Melanie
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5e1f651e21
Merge branch 'master' into newmultiattach
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11 years ago |
Melanie
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0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
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11 years ago |
Melanie
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e4a70b9f9a
Limit each attachment point to 5 items as per spec
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11 years ago |
Melanie
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fcecfc81bb
Multiattach, part 1
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11 years ago |
Justin Clark-Casey (justincc)
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3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
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11 years ago |
Justin Clark-Casey (justincc)
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a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
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11 years ago |
Justin Clark-Casey (justincc)
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6706e189d5
minor: remove some completely unused string local vars added recently in commit 984faf2
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11 years ago |
Justin Clark-Casey (justincc)
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ccd6f443e1
Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.
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11 years ago |
Justin Clark-Casey (justincc)
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660d36a5b0
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
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12 years ago |
Justin Clark-Casey (justincc)
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05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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12 years ago |
Justin Clark-Casey (justincc)
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a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
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12 years ago |
Justin Clark-Casey (justincc)
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7f195de303
Fix problem where object attached from ground often does not get attached properly.
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12 years ago |
Justin Clark-Casey (justincc)
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6235d16c31
Make "show object part" command correctly display script status.
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12 years ago |
SignpostMarv
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35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
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12 years ago |