Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clark-Casey (justincc) 93dffe1777 Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer. há 11 anos atrás
  Justin Clark-Casey (justincc) 0d5680e971 Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount há 11 anos atrás
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C há 11 anos atrás
  Justin Clark-Casey (justincc) 68b98a8003 minor: Add name to debug lludp packet level feedback on console há 11 anos atrás
  Justin Clark-Casey (justincc) 0c4c084bed Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting. há 11 anos atrás
  Justin Clark-Casey (justincc) 932c382737 Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." há 11 anos atrás
  Diva Canto 59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. há 11 anos atrás
  Justin Clark-Casey (justincc) 1416c90932 minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue. há 11 anos atrás
  Justin Clark-Casey (justincc) 8004e6f31c Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I accidentally left in a test line to force very quick client unack há 11 anos atrás
  Justin Clark-Casey (justincc) 8efe4bfc2e Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager há 11 anos atrás
  Diva Canto cac37e298c Deleted all [ZZZ] debug messages. há 11 anos atrás
  Diva Canto e6a0f6e428 One more thing to test in order to let CompleteMovement go up the stack. há 11 anos atrás
  Diva Canto 14530b2607 Minor adjustment on timings of waits. há 11 anos atrás
  Diva Canto 3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) há 11 anos atrás
  Justin Clark-Casey (justincc) a57a472ab8 Add proper method doc and comments to m_dataPresentEvent (from d9d9959) há 11 anos atrás
  Justin Clark-Casey (justincc) 9fb9da1b6c Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing) há 11 anos atrás
  Justin Clark-Casey (justincc) 60732c96ef Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second há 11 anos atrás
  Justin Clark-Casey (justincc) 8396f1bd42 Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount há 11 anos atrás
  Justin Clark-Casey (justincc) bf517899a7 Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet. há 11 anos atrás
  Robert Adams e6b6af62dd Added check for user movement specification before discarding an incoming há 11 anos atrás
  Diva Canto 174105ad02 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. há 11 anos atrás
  Justin Clark-Casey (justincc) 61eda1f441 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.) há 11 anos atrás
  Justin Clark-Casey (justincc) 5a2d4d888c Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage. há 11 anos atrás
  Justin Clark-Casey (justincc) 3a476bf60c Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything há 11 anos atrás
  Justin Clark-Casey (justincc) 63c42d6602 Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread. há 11 anos atrás
  Justin Clark-Casey (justincc) d9d995914c try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps. há 11 anos atrás
  Diva Canto 864f15ce4d Revert the revert há 11 anos atrás
  Diva Canto ac73e70293 Trying to hunt the CPU spikes recently experienced. há 11 anos atrás
  Diva Canto a412b1d682 Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement. há 11 anos atrás
  Robert Adams 38e6da5522 Comment out old inbound UDP throttling hack. This would cause the UDP há 11 anos atrás