Justin Clark-Casey (justincc)
|
e20b0d5695
minor: Make exceptions thrown by MySQLAssetData more consistent.
|
11 ani în urmă |
Justin Clark-Casey (justincc)
|
74916ed777
Add more information to warnings logged when asset names and descriptions have to be truncated for database storage
|
11 ani în urmă |
Justin Clark-Casey (justincc)
|
522eff6138
Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done.
|
12 ani în urmă |
Justin Clark-Casey (justincc)
|
6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
|
13 ani în urmă |
Diva Canto
|
9923a2ff10
Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
|
13 ani în urmă |
John Hurliman
|
47ac9f97b1
Re-enabled asset last access time logging in MySQL
|
14 ani în urmă |
AlexRa
|
64fe823b92
MySQLAssetData.cs now supports asset_flags, CreatorID
|
14 ani în urmă |
AlexRa
|
deae030145
Some more corrections after MySQL connector update
|
14 ani în urmă |
Diva Canto
|
b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
|
14 ani în urmă |
Melanie
|
60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
|
14 ani în urmă |
Melanie
|
9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
|
14 ani în urmă |
John Hurliman
|
df76e95aa2
Changed asset CreatorID to a string
|
14 ani în urmă |
John Hurliman
|
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
14 ani în urmă |
Master ScienceSim
|
e1b5c61247
Updated MySQL connection management to use the MySQL connection pooling. This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
|
14 ani în urmă |
John Hurliman
|
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
|
15 ani în urmă |
John Hurliman
|
6309fcc5b4
Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours
|
15 ani în urmă |
John Hurliman
|
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
|
15 ani în urmă |
John Hurliman
|
4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
|
15 ani în urmă |
John Hurliman
|
e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
|
15 ani în urmă |
John Hurliman
|
29a4614529
* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
|
15 ani în urmă |
Jeff Ames
|
ee205e7e81
Formatting cleanup.
|
15 ani în urmă |
Arthur Valadares
|
604ef5ba79
Fix issue where conversion of temporary boolean variable fails on MySQL
|
15 ani în urmă |
Kunnis
|
f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
|
15 ani în urmă |
Kunnis
|
d2e5380cb2
* Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
|
15 ani în urmă |
Kunnis
|
23d478f2fa
Adding in Reflection-based testing, to ensure that all properties are covered.
|
15 ani în urmă |
Justin Clarke Casey
|
c3bb9ec42c
* Apply asset and inventory name and description bound checks to MySQL
|
15 ani în urmă |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 ani în urmă |
lbsa71
|
29355de6ee
* Some more experimental work on distributed assets. Nothing hotwired yet.
|
15 ani în urmă |
Justin Clarke Casey
|
39c6302972
* Improve inventory uuid conversions to make sure that we aren't converting anything that already contains a -
|
15 ani în urmă |
Mike Mazur
|
a2f07ecd2e
Implemented FetchAssetMetadataSet in DB backends.
|
15 ani în urmă |