Oren Hurvitz
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71ef4a8fb3
When an uncached asset is requested multiple times concurrently, only load it once
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13 ani în urmă |
Diva Canto
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7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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13 ani în urmă |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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14 ani în urmă |
John Hurliman
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01218093a6
* Typo fixes
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14 ani în urmă |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 ani în urmă |
John Hurliman
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71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
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14 ani în urmă |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 ani în urmă |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 ani în urmă |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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14 ani în urmă |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 ani în urmă |
Justin Clark-Casey (justincc)
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0cb0a28fde
* minor: remove some mono compiler warnings
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15 ani în urmă |
Melanie
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a208f33c5d
Make the asset connector async Get overload return false if the asset
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15 ani în urmă |
Diva Canto
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022526661b
Just trying a few things. This one will reduce the number of async calls.
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15 ani în urmă |
Melanie
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7c1fdb2540
Add "dump asset" command to remote asset connector (the only one that uses a
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15 ani în urmă |
John Hurliman
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33133e23b1
Fixes seven leaky .BeginInvoke() calls
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15 ani în urmă |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
diva
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4927bc60a2
Slashing trailing slashes.
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15 ani în urmă |
diva
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1e9cb2f8fc
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
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15 ani în urmă |
diva
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bc2a22fb4b
Catching exceptions on Store, including timeout. Store may fail, for whatever reason, but it won't crash the sim.
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15 ani în urmă |
Melanie Thielker
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cb2ce61876
Move the connectors under services for reasons of application logic. Remove
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15 ani în urmă |