Justin Clark-Casey (justincc)
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618277e797
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
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13 ani în urmă |
Justin Clark-Casey (justincc)
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306af9934a
In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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56cd7d9685
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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086bf9f15d
Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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e6eb0d9a6f
Comment out Scene.CleanDroppedAttachments() and calls.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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7eca929686
Eliminate pointless checks of SOG.RootPart != null
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13 ani în urmă |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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1809aaf74c
minor: remove already processed avatar null check in Scene.RemoveClient()
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13 ani în urmă |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 ani în urmă |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 ani în urmă |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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13 ani în urmă |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 ani în urmă |
Justin Clark-Casey (justincc)
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c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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13 ani în urmă |
Snoopy Pfeffer
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9a6ad1535e
Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
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13 ani în urmă |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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8c3eb324c4
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)
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13 ani în urmă |
Justin Clark-Casey (justincc)
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504de8bc47
Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
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13 ani în urmă |
Oren Hurvitz
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02e54c57c4
Generate the initial maptile asynchronously
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13 ani în urmă |
Justin Clark-Casey (justincc)
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0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
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13 ani în urmă |
Justin Clark-Casey (justincc)
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4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
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13 ani în urmă |
Justin Clark-Casey (justincc)
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2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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e41093635a
fix build break I just introduced
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13 ani în urmă |
Justin Clark-Casey (justincc)
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9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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13 ani în urmă |
Diva Canto
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80fc607d75
Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
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13 ani în urmă |
Diva Canto
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9759b2a4bb
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
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13 ani în urmă |
Diva Canto
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02b40670be
This makes the display names work better for foreigners
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13 ani în urmă |