Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 13 years ago
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart 13 years ago
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 years ago
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency 13 years ago
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. 13 years ago
  Justin Clark-Casey (justincc) 7c468cda36 Stop undo of just the root prim position in the linkset from shifting the whole linkset. 13 years ago
  Justin Clark-Casey (justincc) c94dc95844 fix undo when resizing of non-root individual prims in a linkset 13 years ago
  Justin Clark-Casey (justincc) 6fc74b36d1 Make various tweaks to undo code in an effort to get things working better. 13 years ago
  Justin Clark-Casey (justincc) f5ddf37112 Replace ifs in SOG.GroupResize() with Math.Min() 13 years ago
  Justin Clark-Casey (justincc) 2b68ac4ba3 refactor: Push all part resize code down into SceneObjectPart.Resize() 13 years ago
  Justin Clark-Casey (justincc) 4b5a6b655b add test for resizing one part in a group 13 years ago
  Justin Clark-Casey (justincc) 27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId. 13 years ago
  Justin Clark-Casey (justincc) 6a15464b0a refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable 13 years ago
  Melanie a1c16a4200 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) 2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked 13 years ago
  Melanie be1996f121 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 13 years ago
  Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method 13 years ago
  Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 13 years ago
  Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 13 years ago
  Melanie 13d6e05d5a Implement agent limits 13 years ago
  Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. 13 years ago
  Melanie 738daadace Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) 9bc2705f37 Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id 13 years ago
  Melanie a62b435a39 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) f2d2470c25 When an object is duplicated, add it to the full/local id SOG indexes as well as Entities 13 years ago
  Justin Clark-Casey (justincc) 26d16567e1 Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times). 13 years ago
  Justin Clark-Casey (justincc) f30bf429c2 refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part. 13 years ago
  Justin Clark-Casey (justincc) b34743e5fe Add an initial confidence-building TestAddObject() for prim counts. 13 years ago