UbitUmarov
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4e64445c39
replace datetime.now on just timming by faster utcnow
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7 years ago |
UbitUmarov
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1396c466f6
search accout by id not volatil user name (HG)
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7 years ago |
UbitUmarov
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53003db4cf
stop warning about integer division cast to float
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7 years ago |
UbitUmarov
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592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
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7 years ago |
UbitUmarov
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0cdad0faf4
stop using legacy storeterrain in scene.cs
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7 years ago |
UbitUmarov
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1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
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7 years ago |
UbitUmarov
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804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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8 years ago |
UbitUmarov
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ed6d9199ce
coment some debug messages
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8 years ago |
UbitUmarov
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0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
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8 years ago |
UbitUmarov
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e734d526fc
on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
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8 years ago |
UbitUmarov
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41062c1627
fix misspelled message mantis: 7996
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8 years ago |
UbitUmarov
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c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
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8 years ago |
UbitUmarov
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23578635df
more changes relative to incorrect use of activegroupid
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8 years ago |
UbitUmarov
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7a69b7d20d
remove more code related to Mega regions
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8 years ago |
UbitUmarov
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ec8101a24a
remove references to RegionCombinerModule
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8 years ago |
UbitUmarov
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abf423e361
be nicer to PIs (actually linux)
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8 years ago |
UbitUmarov
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5bb5eb4e37
don't break child agents start position
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8 years ago |
UbitUmarov
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e0878864e8
work around missing information on child creation, hidding its effects with reduced view range in culling option is on
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8 years ago |
UbitUmarov
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c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
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8 years ago |
Diva Canto
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e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
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8 years ago |
UbitUmarov
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a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
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8 years ago |
Diva Canto
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f8bd3d2f2e
Mantis #7935: regression on transferring attachments over the HG
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8 years ago |
Diva Canto
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206faf0218
Guard against occurring null ref.
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8 years ago |
Diva Canto
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1468ee9179
Mantis #7858. This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
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8 years ago |
Jeff Kelley
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527ea6af02
Fixed discrepancy between code and ini symbols.
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8 years ago |
Melanie Thielker
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59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
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8 years ago |
Robert Adams
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b65a18ef3f
Remove unused parameter ShouldUseFireAndForgetForCollisions. It was
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8 years ago |
UbitUmarov
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668ff1e12c
make sure MaxRegionsViewDistance is lower than MaxDrawDistance
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8 years ago |
UbitUmarov
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109723dc2d
add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
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8 years ago |
UbitUmarov
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24aa529715
fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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8 years ago |