Historique des commits

Auteur SHA1 Message Date
  UbitUmarov cf948d56a1 pesty warning il y a 4 ans
  UbitUmarov dc225e348d several changes to lludp FetchInventory il y a 4 ans
  UbitUmarov 71b5ca95e6 change Async object delete to inventory threading model il y a 4 ans
  UbitUmarov f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended il y a 5 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. il y a 11 ans
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. il y a 12 ans
  Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. il y a 12 ans
  Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. il y a 12 ans
  Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large il y a 13 ans
  Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. il y a 13 ans
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() il y a 13 ans
  Melanie b385d4aa03 Implement taking of coalesced objects. il y a 14 ans
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability il y a 14 ans
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed il y a 14 ans
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects il y a 14 ans
  Diva Canto 42f978a478 * HGScene is no more. il y a 15 ans
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to il y a 15 ans
  Jeff Ames ee205e7e81 Formatting cleanup. il y a 15 ans
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. il y a 15 ans
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  lbsa71 801da4346a * optimized usings. il y a 15 ans
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring il y a 16 ans