Commit History

Author SHA1 Message Date
  UbitUmarov 371c9dd2af bad merge? 8 years ago
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 years ago
  Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor 13 years ago
  John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
  Tom Grimshaw a5a1df68c2 Provide the interface for StoreAsset to report success or failure 14 years ago
  Melanie 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 years ago
  Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Mike Mazur a2f07ecd2e Implemented FetchAssetMetadataSet in DB backends. 15 years ago
  lbsa71 b99d9bdeb1 * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data 15 years ago
  lbsa71 b5502ef3c3 * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe 15 years ago
  Mike Mazur e12b0a2496 - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to 15 years ago