Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 4b91a93389 missing file %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 5ef66d68a0 several changes to usermanagement and profiles %!s(int64=4) %!d(string=hai) anos
  Melanie d781742d8e Fix scope support to get friends list names across co-hosted grids %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6d063785bd add RemoveUser to UserManagement %!s(int64=6) %!d(string=hai) anos
  UbitUmarov f1c6769ca5 set HasGridUserTried on usercache of NPCs %!s(int64=8) %!d(string=hai) anos
  UbitUmarov 04ea34f379 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still %!s(int64=8) %!d(string=hai) anos
  Freaky Tech 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data %!s(int64=9) %!d(string=hai) anos
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos