Robert Adams
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f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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преди 7 години |
Robert Adams
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5c36561424
BulletSim: add clock and change logic for taint processing a little
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преди 7 години |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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преди 7 години |
Robert Adams
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e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
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преди 8 години |
Robert Adams
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c7e4b14a26
BulletSim: fix problem with avatar velocity going to zero when flying across
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преди 8 години |
Robert Adams
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35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
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преди 8 години |
UbitUmarov
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deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
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преди 9 години |
Robert Adams
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e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
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преди 9 години |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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преди 9 години |
UbitUmarov
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9a919bac3f
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
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преди 9 години |
UbitUmarov
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40fd7cbf74
a mess with Modules and Module
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преди 9 години |
UbitUmarov
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774c42e7fb
fix some compile
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преди 9 години |
Diva Canto
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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преди 9 години |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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преди 9 години |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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преди 9 години |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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преди 9 години |