Commit History

Author SHA1 Message Date
  Oren Hurvitz a57b4b81b9 Fixed the logic that decides if a packet was queued (it was reversed) 10 years ago
  Melanie 3589acdab1 Merge branch 'master' into careminster 10 years ago
  Melanie 91b70bf3fe Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 8e1bf55e7b Add IncomingPacketsResentCount clientstack statistics 11 years ago
  Justin Clark-Casey (justincc) 4c4a1cf715 Start counting resent packets in the places that I missed when the stat was first added a few commits ago 11 years ago
  Justin Clark-Casey (justincc) 3d5a7e9b19 Add OutgoingPacketsResentCount clientstack stat. 11 years ago
  Justin Clark-Casey (justincc) cccdfcb59e Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears to be a never used method. 11 years ago
  Justin Clark-Casey (justincc) 5d61c4039d Only set the data present event if we actually queued an outoing packet (not if we sent immediately) 11 years ago
  Melanie 75c68fa29e Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 years ago
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 years ago
  Justin Clark-Casey (justincc) 32ddfc2740 Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) 732554be04 Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) f4d82a56f4 Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion() 11 years ago
  Justin Clark-Casey (justincc) 7dbc93c62a Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion() 11 years ago
  Melanie bef03fb30b Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 93dffe1777 Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer. 11 years ago
  Justin Clark-Casey (justincc) 0d5680e971 Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount 11 years ago
  Melanie ad1b2902f2 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C 11 years ago
  Melanie 6fc03c7e6e Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 68b98a8003 minor: Add name to debug lludp packet level feedback on console 11 years ago
  Justin Clark-Casey (justincc) 0c4c084bed Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting. 11 years ago
  Justin Clark-Casey (justincc) 932c382737 Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." 11 years ago
  Diva Canto 59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 11 years ago
  Melanie 21f5e67030 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 1416c90932 minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue. 11 years ago
  Justin Clark-Casey (justincc) 8004e6f31c Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I accidentally left in a test line to force very quick client unack 11 years ago
  Justin Clark-Casey (justincc) 8efe4bfc2e Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager 11 years ago
  Melanie 7914eaa357 Merge branch 'master' into careminster 11 years ago