Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 0252c5fa1b another silly bug gezz %!s(int64=4) %!d(string=hai) anos
  UbitUmarov f69f0281cf add some broken assets check/log, so i don't try to fix other code using one %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 9642453f9e viewers do send broken http range start, then flag good assets as bad, another try %!s(int64=4) %!d(string=hai) anos
  UbitUmarov dfe33bdafd look for GridName and gridname %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 5437fca647 viewers do send broken http range start, then flag good assets as bad %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 8d0ef07de8 some changes to getassets module and handler %!s(int64=4) %!d(string=hai) anos
  UbitUmarov baf5c61387 simplify GruntWork on getassets (needs more) %!s(int64=4) %!d(string=hai) anos
  UbitUmarov bff6be4f66 give up on baked flag (test) %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 8baab939d2 oops fix query handling on getassets %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 1c6d454691 remove excess garbage %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 0a1e1ae9e0 http asset send: prioritize baked textures %!s(int64=4) %!d(string=hai) anos
  UbitUmarov fe9df55410 nissing files %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 650b051cdf httpserver send now has priority, use it %!s(int64=4) %!d(string=hai) anos
  UbitUmarov be16cf9531 sync some more things with work copy %!s(int64=4) %!d(string=hai) anos
  UbitUmarov 87eb2fa9da cosmetics %!s(int64=5) %!d(string=hai) anos
  UbitUmarov d2bfe986bf GetAssets: only throttle mesh and texture %!s(int64=6) %!d(string=hai) anos
  UbitUmarov ca754b0156 avoid a data copy %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 8c80572b02 comment some debug msgs %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 4ced4fed33 replace GetMeshModule and GetTextureModule %!s(int64=6) %!d(string=hai) anos