Historique des commits

Auteur SHA1 Message Date
  Teravus Ovares c803e0cca1 * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore. il y a 16 ans
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). il y a 16 ans
  Tedd Hansen 16275ca26d Removed some script engine noise from console il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Jeff Ames a8cfbbe963 Minor cleanup. il y a 16 ans
  Tedd Hansen 416d752829 llSetTimerEvent updated to use ticks instead of DateTime for internal timing. il y a 16 ans
  Sean Dague f47bcb0f98 bring back some script engine debugging, hoping this will help track down the randoms segfaults il y a 16 ans
  Tedd Hansen 169032b4a4 Fixed ScriptEngine config in OpenSim.ini.example that was out of place. il y a 17 ans
  Tedd Hansen 9a04e0e1c4 We now support LSL state il y a 17 ans
  Charles Krinke 2fb541cb2a Make timer events from scripts a little less chatty. il y a 17 ans
  Adam Frisby b25f9f322c * Mother of all commits: il y a 17 ans
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru il y a 17 ans
  Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing il y a 17 ans
  Tedd Hansen ebb0099816 Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information. il y a 17 ans
  Tedd Hansen d9b9b16513 Script compiler should now show error on correct line number in original LSL-script. il y a 17 ans
  Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). il y a 17 ans
  Tedd Hansen 53be4774b3 Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. il y a 17 ans
  Tedd Hansen 1b826c2fdc Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). il y a 17 ans
  Tedd Hansen e70cdbc5ac Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). il y a 17 ans
  Tedd Hansen 37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). il y a 17 ans
  Tedd Hansen 240712ca9f Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet). il y a 17 ans