Justin Clark-Casey (justincc)
|
3146f4bae0
Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical
|
13 years ago |
Justin Clark-Casey (justincc)
|
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
|
13 years ago |
John Hurliman
|
3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
|
14 years ago |
John Hurliman
|
542abb9c43
* Fixing incorrect documentation for the continuation passing style IAssetService.Get() method
|
14 years ago |
Justin Clark-Casey (justincc)
|
a668a5b0d3
Add standard doc and standard doc formatting to IAssetService
|
15 years ago |
Melanie Thielker
|
1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
|
15 years ago |
Melanie Thielker
|
aec069d161
More additions to the nextgen reference UGAIM
|
15 years ago |