Oren Hurvitz
|
71ef4a8fb3
When an uncached asset is requested multiple times concurrently, only load it once
|
13 years ago |
Diva Canto
|
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
|
13 years ago |
John Hurliman
|
3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
|
14 years ago |
John Hurliman
|
01218093a6
* Typo fixes
|
14 years ago |
John Hurliman
|
df76e95aa2
Changed asset CreatorID to a string
|
14 years ago |
John Hurliman
|
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
|
14 years ago |
John Hurliman
|
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
14 years ago |
Jeff Ames
|
af265e001d
Formatting cleanup.
|
14 years ago |
Justin Clark-Casey (justincc)
|
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
|
14 years ago |
John Hurliman
|
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
|
15 years ago |
Justin Clark-Casey (justincc)
|
0cb0a28fde
* minor: remove some mono compiler warnings
|
15 years ago |
Melanie
|
a208f33c5d
Make the asset connector async Get overload return false if the asset
|
15 years ago |
Diva Canto
|
022526661b
Just trying a few things. This one will reduce the number of async calls.
|
15 years ago |
Melanie
|
7c1fdb2540
Add "dump asset" command to remote asset connector (the only one that uses a
|
15 years ago |
John Hurliman
|
33133e23b1
Fixes seven leaky .BeginInvoke() calls
|
15 years ago |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
diva
|
4927bc60a2
Slashing trailing slashes.
|
15 years ago |
diva
|
1e9cb2f8fc
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
|
15 years ago |
diva
|
bc2a22fb4b
Catching exceptions on Store, including timeout. Store may fail, for whatever reason, but it won't crash the sim.
|
15 years ago |
Melanie Thielker
|
cb2ce61876
Move the connectors under services for reasons of application logic. Remove
|
15 years ago |