Justin Clark-Casey (justincc)
|
f5eace6781
Fix test failure. Oversight in setting up the tests themselves.
|
13 years ago |
Justin Clark-Casey (justincc)
|
9615292133
Centralize module setup for NPC tests.
|
13 years ago |
Justin Clark-Casey (justincc)
|
96a3b68086
Remember to set and unset the fire and forget method at the top of the attachment and npc tests
|
13 years ago |
Justin Clark-Casey (justincc)
|
bd5d2cb043
Use scene presence agent id for rezzed object ownership rather than item owner.
|
13 years ago |
Justin Clark-Casey (justincc)
|
c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
|
13 years ago |
Justin Clark-Casey (justincc)
|
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
|
13 years ago |
Justin Clark-Casey (justincc)
|
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
|
13 years ago |
Justin Clark-Casey (justincc)
|
7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
|
13 years ago |
Justin Clark-Casey (justincc)
|
5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
|
13 years ago |
Justin Clark-Casey (justincc)
|
e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
|
13 years ago |
Justin Clark-Casey (justincc)
|
85e07c78fb
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
|
13 years ago |
Justin Clark-Casey (justincc)
|
dad1d6df18
rename TestHelper => TestHelpers for consistency
|
13 years ago |
Justin Clark-Casey (justincc)
|
bda1a4be45
rename test SceneSetupHelpers -> SceneHelpers for consistency
|
13 years ago |
Justin Clark-Casey (justincc)
|
7f6f100c5a
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
|
13 years ago |
Justin Clark-Casey (justincc)
|
ba0c65e028
extend npc move test to check a second movement
|
13 years ago |
Justin Clark-Casey (justincc)
|
31fb6b2d72
remove move to duck walk compensation - no longer required.
|
13 years ago |
Justin Clark-Casey (justincc)
|
61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
|
13 years ago |
Justin Clark-Casey (justincc)
|
31cea17f8e
extend move test to check avatar is moving in the right direction after setting a move target
|
13 years ago |
Justin Clark-Casey (justincc)
|
21d8a6b0e8
extend move test to check one beat of the simulator without actually asking the npc to move.
|
13 years ago |
Justin Clark-Casey (justincc)
|
d78fe44191
Add passing but incomplete NPC move regression test
|
13 years ago |
Justin Clark-Casey (justincc)
|
e0503d397c
stop avatar service being set up in NPC TestCreate() - it's no longer used
|
13 years ago |
Justin Clark-Casey (justincc)
|
b7a3f36c65
enable the NPC module for its regression test
|
13 years ago |
Justin Clark-Casey (justincc)
|
59f548cda8
Get osNpcCreate appearance working with avatars that are currently in the scene.
|
13 years ago |
Justin Clark-Casey (justincc)
|
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
|
13 years ago |